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10th annual Games in Education Symposium.
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Tuesday, August 2
 

8:30am

Breakfast Reception and Registration
Tuesday August 2, 2016 8:30am - 9:00am
-- Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

9:00am

Keynote: Pokemon GO: Layering and renewal in space-based activities
As Pokemon GO rises as one of the fastest growing mobile applications ever, and garners more face time per day than Facebook or Twitter, what should educators make of this phenomena? When you return to school, you'll have a good number of students that are enjoying the game too. We'll review what augmented reality is and how it is essentially different than most apps, how layering 'realities' can be enjoyable and educational, and what to expect in the coming months.

Speakers
SD

Seann Dikkers

Chair, Associate Professor of Education


Tuesday August 2, 2016 9:00am - 9:45am
Auditorium Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

10:00am

Battle of Nations: Gamification in the Classroom
In this presentation, I will demonstrate how to develop a multi-level game environment within the classroom. I created a game called “Battle of Nations.” In the game, students explore Europe through quests, fighting monsters, and working in guilds. Each class is a nation, and each student is a citizen within a nation. There are nation against nation challenges and citizen against citizen challenges. Students are much more engaged in learning about Europe through this game setting.

Speakers
JM

Jean Messersmith

6th grade social studies teacher


Tuesday August 2, 2016 10:00am - 10:45am
Room 106 (LGI 2) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

10:00am

Merging the Physical and Virtural world using littleBits and Minecraft
littleBits have taken the Maker world by storm as they provide an easy way to understand circuits and allow young minds to tap into their imagination and make functional and inventive creations. Recently, the bitcraft mod entered the scene, allowing minecraft players and littleBit fans to merge the physical and virtual worlds. Items in minecraft can trigger real world activity like lighting an LED when a light is lit in the game or sounding an alarm when someone enters your minecraft home. Likewise, input on the littleBits can trigger actions in the game like pressing a button in the physical world to open a door in minecraft.

This presentation will provide an overview of how these two tools can enhance student learning and provide opportunities for students to make connections related to electricity and engineering. The presenters will discuss how we can go beyond this idea to empower learners to get excited about STEM through the intersection of gaming and making.

Speakers
avatar for Steve Isaacs

Steve Isaacs

Teacher, Bernards Township Board of Ed
Steve has been a gamer since the days of Atari and his Apple II+. His parents were initially concerned with how consumed he was with technology. Now they chuckle as he has created a career around his passion. Steve has been teaching Video Game Design and Development for 15 years, starting with his innovative programming at Liberty Corner Computing, the interactive training and gaming center that he and his wife owned and operated for 10 years... Read More →


Tuesday August 2, 2016 10:00am - 10:45am
Room 166 (LGI 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

10:00am

DIY Game Controllers with Makey Makey and Scratch
echnology, engineering, and art combine when your students build their own alternative game controllers using inexpensive and easy-to-learn tools! The Makey Makey invention kit plugs into any computer and lets you turn anything conductive -- including fruit, water, and bare skin! -- into a controller. It's easily paired with MIT's free drag-and-drop programming language Scratch to design unique video games utilizing your one-of-a-kind controller. Come learn about some of the innovative work being done in the area of alternative controllers and get some hands-on time exploring the endless possibilities of working with Makey Makey and Scratch. Workshop leader Kathy Ceceri is the author of "Video Games: Design and Code Your Own Adventure" for ages 7 and up. She offers STEAM enrichment programs throughout the Northeast. Her website is craftsforlearning.com.

Speakers
avatar for Kathy Ceceri

Kathy Ceceri

I'm the author of "Video Games: Design and Code Your Own Adventure" and other middle-grade nonfiction, and I offer hands-on workshops at schools and libraries and around the region. (Info at http://craftsforlearning.com.) I also help run the Troy Mini Maker Faire coming up on Aug 27 -- talk to me if you're interested in exhibiting or attending! (https://makerfairetroyny.com/)



Tuesday August 2, 2016 10:00am - 11:45am
Room 155 (Computer Lab 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

10:00am

Ozobots and Coding: Pre-coding skills for all students.
Students' participation allows them to earn points towards achieving levels and earning privileges. Specific learning strategies and cooperative behaviours are rewarded by the teacher who uses feedback to shape students into better learners. Students are always aware of their progress and grade, and the evaluative criteria is created with student input.

Speakers
CS

Carolyn Strauch

Model Schools Coordinator- Questar III BOCES


Tuesday August 2, 2016 10:00am - 11:45am
Room 126 (Computer Lab 2) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

11:00am

Gamification of the Classroom to Support the Use of Learning Strategies
Anne McDougall has been working on a gamification project, in grades 2 to 6, with both regular and enriched ESL classrooms.
Students' participation allows them to earn points towards achieving levels and earning privileges. Specific learning strategies and cooperative behaviours are rewarded by the teacher who uses feedback to shape students into better learners. Students are always aware of their progress and grade, and the evaluative criteria is created with student input.
For the students, there is not only the pleasure of playing while learning, but there is the satisfaction of knowing how to demonstrate their knowledge.
Teachers learn to appreciate how the use of feedback in this context will clearly and directly contribute to shaping students into better learners.
Videos and helpful documents will be presented.

Speakers
AM

Anne McDougall

ESL Teacher


Tuesday August 2, 2016 11:00am - 11:45am
Room 106 (LGI 2) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

11:00am

Using Minecraft to Get Kids to Write
Minecraft is such a versatile tool for capturing kids interest, and then transferring that interest to other subjects like math, history, science . . . I've been using Minecraft to get kids to write their own Minecraft stories, and have received hundreds of stories from all across the country, some from France and Brazil as well. I'll be going over the materials I've developed to demystify the story writing process, and break it down into smaller bits that are easily digestible by kids from 3rd grade through middle school. We links to downloads of these materials will be made available as well as online video tutorials on the different elements of a story for use in the classroom or just by the teacher. Let's keep these kids writing . . . and watch out for creepers.

Speakers
avatar for Mark Cheverton

Mark Cheverton

Author, Gameknight Publishing
I'm the author of the New York Times Bestselling Minecraft series, Gameknight999. I'm hoping to help teachers get kids to read and write and use Minecraft in an effective way. I have lots of resources to share with teachers and want to help where I can.


Tuesday August 2, 2016 11:00am - 11:45am
Room 166 (LGI 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

12:00pm

Lunch
Tuesday August 2, 2016 12:00pm - 12:45pm
-- Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

1:00pm

Teacher Pioneers
The Teacher Pioneers panel presents four teachers who teach different subjects at different levels and use games/technology in very different ways, and were brought together by a forthcoming book that highlights their accomplishments: Teacher Pioneers: Visions from the Edge of the Map. Each teacher focused on designing games (digital and non-digital) for use in the classroom, or using other types of technology in innovative ways. Steve Isaacs teaches video game development and design in middle school, and founded the #edtechbridge chat on Twitter. Laini Kavaloski teaches English and digital studies at SUNY-Canton, asking students to create collaborative, literary placed-based digital games and stories. John Fallon teaches English in middle school, and develops alternate reality games that immerse his students in the past and the future. Paul Darvasi is a high school English and media studies teacher who uses augmented reality and video games to teach his students about understanding and experiencing stories. This panel will be moderated by the book's editor, Caro Williams-Pierce, who teaches about video games and learning at the University at Albany, SUNY, and designs math learning games.

Speakers
avatar for Paul Darvasi

Paul Darvasi

Teacher, Royal St. George's College
Paul Darvasi teaches high school English and media studies at Royal St. George's College in Toronto, Canada. He's a PhD candidate in York University's Faculty of Education, with a focus on digital and pervasive games in educational environments. He experiments with video games and interactive technology in his classes, unpacking texts with student produced digital museums, hypertext and transmedia. He designed The Ward Game, a 30-day pervasive... Read More →
JF

John Fallon

English teacher
avatar for Steve Isaacs

Steve Isaacs

Teacher, Bernards Township Board of Ed
Steve has been a gamer since the days of Atari and his Apple II+. His parents were initially concerned with how consumed he was with technology. Now they chuckle as he has created a career around his passion. Steve has been teaching Video Game Design and Development for 15 years, starting with his innovative programming at Liberty Corner Computing, the interactive training and gaming center that he and his wife owned and operated for 10 years... Read More →
LK

Liana Kavaloski

Asst professor of English , SUNY-Canton
CW

Caro Williams-Pierce

Assistant Professor of Learning & Technology, UAlbany


Tuesday August 2, 2016 1:00pm - 1:45pm
Room 166 (LGI 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

1:00pm

Gaming in a Middle School Classroom
For the students, there is not only the pleasure of playing while learning, but there is the satisfaction of knowing how to demonstrate their knowledge.

Speakers
BE

Ben Early

Science Teacher (8th Grade)


Tuesday August 2, 2016 1:00pm - 1:45pm
Room 106 (LGI 2) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

1:00pm

Using PBS LearningMedia in the Classroom
Join staff from WMHT in exploring PBS LearningMedia New York and other free resources for your classroom and the families with whom you work! PBS LearningMedia is your destination for direct access to thousands of program-ready, curriculum - targeted digital resources.

Speakers
JB

Jenn Baumstein

Community Engagement Coordinator


Tuesday August 2, 2016 1:00pm - 1:45pm
Room 126 (Computer Lab 2) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

1:00pm

Learning Programming with Minecraft & ComputerCraft
What's better than punching trees? Getting a robot to do it for you! You will be familiarized with ComputerCraft, a Minecraft mod that adds computers and robots to the game that are fully programmable with the Lua language. You'll also be presented with several programming challenges you could run with your own students.

Speakers
BT

Brendon Trombley

Senior Game Designer


Tuesday August 2, 2016 1:00pm - 2:45pm
Room 155 (Computer Lab 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

2:00pm

Escape Rooms: Immersive-Social-Intellectual Play
The Bosnia Escape Room introduced immersive playful collaborative problem-solving as an intellectual-social endeavor based in literary and human rights content. Capitalizing on the global popularity of Escape Rooms, FSCJ staged scenes from "The Bosnia List," a memoir of surviving war at age 12. Players reported feeling like they had walked into the book itself; their appreciation for the author’s plight was amplified. Escape rooms provide an opportunity to learn with peers, tackle intellectual challenges, contribute individual talents, experience a quest with others, accept “The call to adventure!” and propel learners into high states of motivation and enthusiasm.

Speakers
AB

Amy Baskin

Professor of English


Tuesday August 2, 2016 2:00pm - 2:45pm
Room 166 (LGI 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

2:00pm

Empower Students of ALL Ages to Create their Own Video Games with BLOXELS
Digital Storytelling and Design Thinking are potent tools that empower students with a unique voice in the classroom. Students who participate in the creation of digital stories develop enhanced communication skills by learning to organize their ideas, ask questions, express opinions, and construct narratives. Bloxels gives students an innovative opportunity to take their ideas and research to the next level by creating video games that can be shared with their peers and the world. It connects literacy and research with student interest therefore, engaging them in authentic learning. The combination of hands-on video game manipulatives and digital creation makes Bloxels a unique platform for all types of learners.

Bloxels also provides students with a tangible and exciting medium to learn the design process. Students begin with empathy - gaining an understanding that video game creation (or any design for that matter) first involves consideration of the wants and needs of one’s audience. Students then proceed through the cyclical Design Thinking stages of ideation (brainstorming), prototyping (drafting), and testing. Students give name to processes of which they are already familiar, and are further given a fun and exciting opportunity to create game-based stories that they can share with their classmates and the entire Bloxels community.

Speakers
RK

Robert Kalman

MS Computer Tech Teacher


Tuesday August 2, 2016 2:00pm - 3:45pm
Room 200 A (Troy Room) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

2:00pm

FLOSS Desktop for Kids
In line with the "Maker" movement and supporting STEM education, this session will demonstrate the FLOSS Desktops for Kids program where students build computers through hands-on, project-based learning. This FLOSS Desktop for Kids curriculum provides resources to help school districts, teachers and students learn about computer hardware, networks and software using surplus and discarded school computers: kids break-down and repair computer hardware components, and install open source software to assemble completely functional personal computers. The project teaches kids about computers and computing by doing. Once completed, the kids can take their computers home, "for keeps."

Speakers
KN

Kristopher Navratil

Technology Educator


Tuesday August 2, 2016 2:00pm - 3:45pm
Room 106 (LGI 2) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

3:00pm

How To Game Your Curriculum and Grading
Find out how to use your content as a game for your class and how to game your grading.

Speakers

Tuesday August 2, 2016 3:00pm - 3:45pm
Room 166 (LGI 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180
 
Wednesday, August 3
 

8:30am

Breakfast Reception and Registration
Wednesday August 3, 2016 8:30am - 9:00am
-- Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

9:00am

Keynote: Contact, Perspective and Empathy: How Video Games can Help Resolve Conflicts and Promote Peace
The once prevalent image of video games as a trivial and corruptive media has been subverted and reversed as they are increasingly finding traction as forces of social good. The last decade has seen advances in research and an explosion in artistic, experimental, and learning game genres that have caused an increase in their use for socially beneficial purposes, including areas such as health, education and social justice. This session will specifically survey seminal work exploring how digital games can be used for peace education and to facilitate conflict resolution.

Based on research for UNESCO’s Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), the discussion will focus on how digital games are uniquely suited to produce empathy, grant perspective-taking, explore ethical dilemmas and encourage a sense of complicity. These qualities can catalyze changes in individual behaviors and attitudes and contribute to reductions of intergroup tensions and hostilities. The understanding of how games produce these beneficial qualities are transferable to diverse learning goals. Also, a broad swath of digital games will be used as examples, any of which can be used to enrich and enhance social science and humanities classes at all levels.

Speakers
avatar for Paul Darvasi

Paul Darvasi

Teacher, Royal St. George's College
Paul Darvasi teaches high school English and media studies at Royal St. George's College in Toronto, Canada. He's a PhD candidate in York University's Faculty of Education, with a focus on digital and pervasive games in educational environments. He experiments with video games and interactive technology in his classes, unpacking texts with student produced digital museums, hypertext and transmedia. He designed The Ward Game, a 30-day pervasive... Read More →


Wednesday August 3, 2016 9:00am - 9:45am
Auditorium Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

10:00am

E.X.C.A.L.I.B.E.R: Explore, Quantify, Create, Analyze, Learn, Iterate, Brainstorm/break/brand, Evolve, Reflect.
A three year continuum for middle school which explores STEAM via the investigation, design, development branding marketing and distribution of Video Games.

Speakers
PS

Peggy Sheehy

Godmother of Educational Gaming (according to Greg Toppo!)


Wednesday August 3, 2016 10:00am - 10:45am
Room 106 (LGI 2) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

10:00am

Teaching Empathy through Game Design
Matthew Farber, Ed.D. shares how students used a game as a model. They played and then remixed the social deduction card game, One Night Ultimate Werewolf to align with Common Core content. Participants will have an opportunity to play! He will also show how students created text adventure stories using Twine.

Speakers

Wednesday August 3, 2016 10:00am - 10:45am
Room 166 (LGI 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

10:00am

Flipped Learning Workshop
Join nationally recognized Flipped Learning expert Tom Driscoll for an interactive workshop where educators will actively and collaboratively develop flipped lessons they can use in their classroom. After exploring Flipped Learning strategies for success, including a facilitated hands-on session with key edtech tools for flipping, teachers will work in small teams to create dynamic flipped lessons. Participants will not only leave with their own high quality lesson that can be implemented in the fall, but also the knowledge and skills needed to flip lessons in the future and help personalize learning for all students!

***Participants are encouraged to bring their own device (laptop or tablet) to fully engage in this workshop.

Speakers
TD

Tom Driscoll

Director of Educational Technology


Wednesday August 3, 2016 10:00am - 11:45am
Room 200 A (Troy Room) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

10:00am

Skin it! Mod it!
Nolan Bushnell, founder of Atari, said, “you might learn something playing a game; you will always learn something making a game.”

While games are fantastic tools in classrooms, teachers often deprive students of their most active and engaging facet - game creation. Rather than presenting the game as a fully formed product for students to experience, we can and should include students in the design of games. We will discuss how to shift to students as producers, giving them autonomy and mastery over the subject matter. We hope to inspire you to have your students modify pre-existing games as a way to explore, learn, and demonstrate understanding. In this session, we will provide an opportunity to play, discuss, and begin to modify a game. We will highlight the process and benefits of game modding and suggest some new and interesting games to try.

Speakers
CD

Christy Durham

Leadership Team
AW

AJ Webster

Leadership Team


Wednesday August 3, 2016 10:00am - 11:45am
Room 126 (Computer Lab 2) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

11:00am

Games to Engage Your Whole Class!
Quizizz, Quizlet, Kahoot! You may have heard of them, but have you tried them in class? Engage your entire class by playing these easy to use games. Each has their own benefits. During this presentation we will play several of these games and explore their differences. You will be amazed at the potential these have to enliven learning in your class.

Speakers
avatar for Scott Beiter

Scott Beiter

Teacher, Rensselaer City School District
I've been a science teacher for over 13years at both the HS and MS level. I have used computer and analog games throughout my career. I have a blended classroom and run the Minecraft Club after schoo. I look for anyway to make my class fun and engaging. @pentaclethra #scitlap #minecraftedu #flipclass


Wednesday August 3, 2016 11:00am - 11:45am
Room 166 (LGI 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

11:00am

¿Hablas Minecraft? Minecraft for Second Language Teachers
Minecraft and second language learning are a perfect fit in education. You will learn how it is possible to transform your second language classroom utilizing game-based and gamification approaches within the Minecraft world. You will have access to a variety of lesson plans and videos that you can use in your own classrooms and learn how to create your own game-based learning lessons.

Speakers
GI

Glen Irvin

Spanish Teacher/Technology Integrationist


Wednesday August 3, 2016 11:00am - 11:45am
Room 106 (LGI 2) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

12:00pm

Lunch
Wednesday August 3, 2016 12:00pm - 12:45pm
-- Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

1:00pm

Students Making Games
How do you create and assess a project where a student is making a game for your class? This session will provide an overview of the types of games you can assign with varying levels of technology access, applying standards, creating clear objectives and directions, class time management of work times, and ideas for assessment and review of the game products.

Speakers
SD

Seann Dikkers

Chair, Associate Professor of Education


Wednesday August 3, 2016 1:00pm - 1:45pm
Room 166 (LGI 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

1:00pm

Educational Game Design for All
Designing your own learning game doesn't require tons of programming knowledge or design expertise. You'll learn how to work with simple but effective game structures as starting points to design your own learning games and game-like activities. By going through a design process involving brainstorming, prototyping, playtesting, and iterating, you'll will come out with a solid prototype of a game that you could refine into a completed game for your classroom.

Speakers
BT

Brendon Trombley

Senior Game Designer


Wednesday August 3, 2016 1:00pm - 2:45pm
Room 200 A (Troy Room) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

1:00pm

Gamifying the Classroom with Character-Driven Technologies for Fun & Engaging Learning Experiences
Technology has forever changed the way we interact with information. Kids today are more comfortable with touch screens than pencils and workbooks. In fact, they probably can't even remember life before computers became pervasive. This new emphasis on technology has given rise to the "gamification" of learning. For many teachers, what, how and why to implement a gamified approach is a mystery.In the first part of the session, an education technology expert will share how elementary-level teachers can leverage customizable, animated characters to provide game-like learning experiences. Using specific software such as gaming hardware, online academic game websites, Classcraft and Voki, the presenter will show different ways teachers can leverage character-driven lessons and activities to engage students and facilitate the learning process for various learning styles. In the second part of the session the teachers will be totally emerged into the topic of Gamifying the Classroom with Character Driven Technology from start to finish. The participants will be a part of a make and take session after the concepts have been introduced. This hand on approach would allow teachers the ability to interact with the three highlighted gamification strategies online. As an added bonus, the participants would be able to learn how to create a Voki and have the opportunity to brainstorm ways they could use Voki to gamify their classroom by creating a one to two slide game that they can use to kick off the school year.

Speakers
MC

Mike Cassidy

Product Manager, Voki


Wednesday August 3, 2016 1:00pm - 2:45pm
Room 155 (Computer Lab 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

1:00pm

Player's Manual for Games in the Classroom
Games are all the rage among students and one of the biggest questions is how we can embrace games and use them for educational benefits. Join MKG, BrainPOP's Play Designer, as he introduces classroom gaming resources and techniques that you can use on your own. You will explore GameUp, learn how to incorporate educational games, and participate in a classroom activity involving BrainPOP's newest game, The Meaning of Beep!

Speakers
MG

Michael Gi

Play Designer, BrainPOP!


Wednesday August 3, 2016 1:00pm - 2:45pm
Room 126 (Computer Lab 2) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

2:00pm

Teaching pre-Service Teachers to Use MinecraftEDU
In the first in a series of education classes, pre-service education students were exposed to lessons that included hands-on activities, videos, and exercises in MinecraftEDU on the topics of particle physics and quantum mechanics. The lessons were originally designed for middle school students. The college students actively participated in the lessons and were then given instruction to navigate the game as well as tools to develop their own lessons in MinecraftEDU. Examples of student-created lessons in MinecraftEDU in their content area will be presented. Finally, the results of a pre and post technology survey are presented.

Speakers
MM

Michele McColgan

Assistant Professor


Wednesday August 3, 2016 2:00pm - 2:45pm
Room 166 (LGI 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

3:00pm

Build A Scratch Chase Game
This two part workshop covers a 10 step curriculum for beginning programmers to build a chase game in Scratch. The first part of the workshop will be an overview of the 10 lessons and the programming skills and concepts that they cover. In the second part of the workshop, attendees will start building their own game using the curriculum.

Speakers
ME

Mark Eisenhardt

Director of Instructional Technology, The Albany Academies


Wednesday August 3, 2016 3:00pm - 3:45pm
Room 155 (Computer Lab 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180

3:00pm

Creating a Collaborative Climate for Students with Significant Learning Challenges
As Dan, Dan the Science Man I have serviced students with significant learning challenges for the past 16 years. Through much trial and error I have found various strategies to build esteem and success for my students. Some of these include the use of game based learning and "teamification" to create a climate of collaboration for students. I will discuss these strategies and experiences with students during these years.

Speakers
DC

Dan Curcio

Special Education Science Coordinator


Wednesday August 3, 2016 3:00pm - 3:45pm
Room 166 (LGI 1) Troy Middle School, 1976 Burdett Ave, Troy, NY 12180